Posted by Todd Rivers (Owner of RDI Studio) on June 08, 2016
At RDI Studio, one of the consultant services I provide is mobile game art outsourcing.
Recently, a potential client made an inquiry about several of the mobile casino games I have made for RDI Studio over the past few years. In particular, this company was interested in displaying a few of my games on a casino gaming machine prototype that they could in turn show to a potential casino route operator.
I spoke with the both the owner of the company and the company’s lead engineer. They were concerned that the games I was showing them were on an iPad, which has a screen resolution of 2048 X 1536. Their company’s EGM prototype has a couple of 1920 X 1080 LED screens, however. If they were going to show the games on their EGM, then the art production sets would have to be changed to fit new layouts. I assured the two of them, that creating new layouts and reworking game assets would only take a few days.
I have been involved with art production for twenty years now. Each RDI Studio game I create is comprised of art production source files that are meticulously annotated and highly organized…I do the same for all of my client work, as well. I knew that I could return to one of the games that I created over a year ago and easily create new layouts and art production sets to fit an entirely different screen esolution; and, I knew that I could do it within a few days.
Deviled Eggs Slots is a mobile casino game that I released for iPad over a year ago. This particular game has the largest asset set I have ever created for a casino game…Case in point, the game has over seventy-five separate character animations and eighteen fully loaded sprite sheets. When it comes to asset management, this game is not to be taken lightly. So, to prove my point that I am a ‘master’ mobile art production specialist, I decided to repurpose this game for an iPhone 6, which happens to have the same 1920 X 1080 screen resolution as the potential client’s casino gaming machine.
Less than one week ago, I started creating the new Deviled Eggs Slots iPhone 6 art production set. I rapidly prototype all of my games in Flash Builder; and, I create all of the game art using the Adobe Creative Suite and a few other 3D and special effects authoring tool sets. In this project’s case, however, I only had to create new layouts and tweak a few game meter graphics.
By working back and forth between the code in Flash Builder and the art and layouts in Adobe Animate, I was able to create the Pocket Deviled Eggs Slots iPhone game art production set within three days. In fact, the new game will be going into The App Store before the end of this month.
In conclusion, before beginning your digital project, take into consideration that your assets will more than likely be used on multiple screens with varying resolutions. Well organized, multi-purpose asset design will go a long ways in saving time in converting from one platform or screen to another.
Please feel free to contact me if you have any questions or need help with your own art production needs.